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Showing posts with the label Rigging techniques

Prop rigging showreel

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Hi guys this is my showrell of all the props that i have rigged this semester, Hope you all like it. Thank you.

Book rig

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Hi guys , in this assignment we rigged a book , we used joints for book cover and pages then skinned them and then used component editor to get proper folding.  Then for the pages we used blend hapes to get proper deformation with rotation and then for fan pages we used a script. Book controls: Expression for fan pages: Outliner: Rig test: Thank you:

Tree rig

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Hi guys in this assignment we rigged a cartoon tree , we used joints and spline ik for the trunk part and then to get stretch  and to preserve used a script.  The various deformation in the trunk part is due to blend-shapes with deformers like twist and flare.  And leaves are also rigged using joints,ik and curves which for turned into dynamic curves and thus the leave rig is mainly because of the dynamics. Tree controls: Expression for stretch and preserve volume: Tree defrom ctrl attributes: Tree dynamic ctrl attributes: Outliner: Rig test: Thank you

Cater pillar chain

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Hello everyone, in this assignment we created a rotating chain using motion path and the joints and spline ik.  The use the offset of the ik and linked to a control to get the movement.  Then wheels have been added time function for their rotation. chain controls : Chain rotation attribute: Expression for the wheels: Outliner: RigTest: Thank you.

Car Rig

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Hi guys in this assignment I rigged a cartoon car which is modelled by  my friend VJ,  it was very much fun to rig it I really enjoyed working on this assignment. Rig requirements: *Movement of doors, both front and back deck,staring rotation. * Body vibration and suspension. * Body stretch and squash and bend *COG control Firstly I used joints and Ik handle to get the suspension and the created the curve and constrained the ik handle so that we can control the suspension through that curve. Then I used an expression to create the vibration of the body and connected it to an attribute of the COG control so that we can on/off the body vibration. Then for the automatic rotation of the wheels as we move the car I used an another expression using a if condition so that it can also linked to an attribute. Then I created curves for doors, decks and staring and orient constrained in their respective axis except for the doors because...

Bow and Arrow rig

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Hi everyone this is one of my favourite assignment because I love periodical stuffs more , so in this assignment I rigged a bow and arrow which I modelled by using  one of the bow i got in google search. The rig requirements *Bow as to bend and get back to it original shape as we pull the string *Arrow spin and orientation *Arrow must be able to move freely in the world, and also should go along with the bow, and also should able to stick with the string. After the model is complete I placed joints accordingly and then used IK handles to get the bend then to make it interactive with the string i made clusters and added locators and made the locators as the parent of ik handles and the clusters present at both ends of the string and then I made connection between the cluster in the centre of the string and the the two locators using set driven method so when the string is pulled the bow bends accordingly. Then I created curves and constrained them so that we can control th...

Pegasus wooden automata

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Hi guys , I am back with a another prop rig, in this assignment I did a rig for an wooden automata which I saw in YouTube.  I intentionally choose Pegasus because it as been my favourite mythical character since from my childhood.  As per the video of automata I saw it as the following requirements. * one crank control by which we can control the entire automata just by simply rotating it. * ny rotating the crank automatically all the locators as spin which  control the movement of all followers which in-turn create the movement of legs and wings. I used various constrains and expression editor to make gears to work effectively eith proper speend an orientation. The mechanism how gears works are shown in thebelow pictures: And how actually the entire automata works as shown below in the video, Thank you

Juice box rig

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Hi, today I am posting my another assignment where we were asked to do a rig to juice box.  We have learnt some new constrains and used different methods to complete our rig. The requirements of rig are: * The box have controls to bend, twist and perform stretch and squash * Control for Sipping action * Transformation control * COG control The below picture shows  curves I used to assign them various controls. Before staritng to assign control to curves I took a locator and placed at the top if the box where the straw needs to be put. Then after creating curves, I did stretch and squash and also bend control by creating the deformers and connecting the suitable attributes with set driven method. Then I got the twist by using twist deformer by node editor method. After that I used a scultdefromer tool and created a curve along the curve and attached the deformer to the curve to get the sipping action. Then I created a curve and created...

Ball Rig

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Hi guys, here I am coming back after a long time with all my brand new assignments of my 4th sem.  This is my first assignment where we have make a ball by taking simple polygon sphere in Maya , texture it and then rig it such a way so that it can perform stretch and squash. So I am just briefing how I am able to rig it, first create a polygon sphere and rename it as ball and then texture it. After that I listed down my rig requirements. My rig requirments are: *  Stretch and squash control * Transformation Control * COG control Then I came back to Maya , then I created three curves of basic shapes[ triangle, circle and cube] and then coloured it using a rig box then I renamed it.  After that I created a squash deformer for sphere and then aligned it in such a way that it could perform stretch and squash properly. Then I did a interactive stretch and squash control using set driven method. I loaded the stretch  control curve ...