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Showing posts with the label 3D animation

Fight animation

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Hi everyone, I have planed a fight shot then I stareted working on it with my re fences and sis a basic storyboard then i did my 2d planning , then i started working on 3d. Some of the poses were really hard to come up with but somehow I have managed. I tried to get my blocking correct so that it would make a work a bit easier in the graph, but at the end of the shots i could maintain much  so have to work on graph. I will do the graph and update it as soon as possible. Thank you

Walk cycle

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Hi everyone, i have done a funny walk cycle of little girl , I started with initial blocking poses of walk cycle then with one my reference of a girl walk i am able to come up this out put. I haven't worked completely on the graph yet will update soon. Thank you

Squirrel animation

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Hello everyone this is my first character animation, I really enjoyed animating a character.  We downloaded a squirrel rig from online then used it for our assignment.  I initially started with flash with my basic planning.  Then I took the jpeg sequence of my flash animation then used it as reference for my d animation through fcheck and then importing it into the scene.  Firstly I fixed the camera, then I made a model of a primitive refrigerator as required by my plan.   Then I kept tangents in step tangents and then started blocking my animation.  It took a lot of time since for the first time we are were doing the character animation and once I finished with the squirrel body blocking, the tail blocking was a big challenge, however after many days finally I got average level tail movement then I started of tweaking the graph it also was very time consuming but I liked the working on it getting slow in and slow out it was quite fun even though ini...

Bouncing Ball animation

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Hi everyone, this is my first ever 3D animation.  It was a very good experience to animate in 3D.  We got a ball which already rigged, which had a COG control, a transform control and two stretch and squash control, upper and lower.  Then we first animated in y axis only up and down then we added the rotation after that we moved it to certian direction in z axis , then we went to graph editor and then by adding weight to the tangents and then breaking them and freeing them we edited the graph of transform control of y axis in such a way so that we can give slow in and slow out, the curve yo steep represent slow to fast where as the steep to curve represent fast to slow .  Then the ball had two stretch and squash control, upper and lower with the help of that we added stretch and squash then again we went  back to graph of both of them in y axis in graph editor and tweaked the graph to get the slow in and slow out. It was really tricky to work with the ...