Tree rig

Hi guys in this assignment we rigged a cartoon tree , we used joints and spline ik for the trunk part and then to get stretch  and to preserve used a script.  The various deformation in the trunk part is due to blend-shapes with deformers like twist and flare.  And leaves are also rigged using joints,ik and curves which for turned into dynamic curves and thus the leave rig is mainly because of the dynamics.

Tree controls:




Expression for stretch and preserve volume:








Tree defrom ctrl attributes:

Tree dynamic ctrl attributes:




Outliner:















Rig test:




Thank you





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