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Showing posts from November, 2017

Blend Shape Deformer

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Hi guys , it is a small activity we got after we learnt blend shape deformer , we created a plane and did only half if the expression i=of the face then  used wrap and blend deformer again to get the symmetrical another half then blended both of them with master face to get both side of expressions. And here is the video, 

Juice box rig

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Hi, today I am posting my another assignment where we were asked to do a rig to juice box.  We have learnt some new constrains and used different methods to complete our rig. The requirements of rig are: * The box have controls to bend, twist and perform stretch and squash * Control for Sipping action * Transformation control * COG control The below picture shows  curves I used to assign them various controls. Before staritng to assign control to curves I took a locator and placed at the top if the box where the straw needs to be put. Then after creating curves, I did stretch and squash and also bend control by creating the deformers and connecting the suitable attributes with set driven method. Then I got the twist by using twist deformer by node editor method. After that I used a scultdefromer tool and created a curve along the curve and attached the deformer to the curve to get the sipping action. Then I created a curve and created a attrib

Ball Rig

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Hi guys, here I am coming back after a long time with all my brand new assignments of my 4th sem.  This is my first assignment where we have make a ball by taking simple polygon sphere in Maya , texture it and then rig it such a way so that it can perform stretch and squash. So I am just briefing how I am able to rig it, first create a polygon sphere and rename it as ball and then texture it. After that I listed down my rig requirements. My rig requirments are: *  Stretch and squash control * Transformation Control * COG control Then I came back to Maya , then I created three curves of basic shapes[ triangle, circle and cube] and then coloured it using a rig box then I renamed it.  After that I created a squash deformer for sphere and then aligned it in such a way that it could perform stretch and squash properly. Then I did a interactive stretch and squash control using set driven method. I loaded the stretch  control curve as driver and the shape