Hi guys, here I am coming back after a long time with all my brand new assignments of my 4th sem. This is my first assignment where we have make a ball by taking simple polygon sphere in Maya , texture it and then rig it such a way so that it can perform stretch and squash. So I am just briefing how I am able to rig it, first create a polygon sphere and rename it as ball and then texture it. After that I listed down my rig requirements. My rig requirments are: * Stretch and squash control * Transformation Control * COG control Then I came back to Maya , then I created three curves of basic shapes[ triangle, circle and cube] and then coloured it using a rig box then I renamed it. After that I created a squash deformer for sphere and then aligned it in such a way that it could perform stretch and squash properly. Then I did a interactive stretch and squash control using set driven method. I loaded the stretch control curve ...