Posts

Character Rigging Show reel -2018

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Hello guys, I am presenting my character rigging show reel of this semester.  I really liked rigging I enjoyed doing it initially it was kind of tough but as we learnt the concepts it became friendly.  Skinning is the most important part the we learnt which is quite tricky.  we started with basic constrains method to a cambot Ik-Fk  then move on to Ik spline rig after that we learnt skinning with the shark rig and then we did both Ik and Fk rig and a ribbon hand rig finally we rigged the face with all those minutes details giving animator more detailed controls.  Hope u all like it. Thank you.

Dynamics Show reel -2018

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Hi, everyone this is my dynamics show reel which I was working on from many days , I have used maya dynamics and ndynamics then it as been composited using Ae and Pr.  It was very fun doing it understanding new concepts day by day. We started with minute particles in dynamics and finally ended with the simulations like fire and smoke in ndynamics. Hope u all like it. Thank you.

Fight animation

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Hi everyone, I have planed a fight shot then I stareted working on it with my re fences and sis a basic storyboard then i did my 2d planning , then i started working on 3d. Some of the poses were really hard to come up with but somehow I have managed. I tried to get my blocking correct so that it would make a work a bit easier in the graph, but at the end of the shots i could maintain much  so have to work on graph. I will do the graph and update it as soon as possible. Thank you

Walk cycle

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Hi everyone, i have done a funny walk cycle of little girl , I started with initial blocking poses of walk cycle then with one my reference of a girl walk i am able to come up this out put. I haven't worked completely on the graph yet will update soon. Thank you

Prop rigging showreel

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Hi guys this is my showrell of all the props that i have rigged this semester, Hope you all like it. Thank you.

Book rig

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Hi guys , in this assignment we rigged a book , we used joints for book cover and pages then skinned them and then used component editor to get proper folding.  Then for the pages we used blend hapes to get proper deformation with rotation and then for fan pages we used a script. Book controls: Expression for fan pages: Outliner: Rig test: Thank you:

Tree rig

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Hi guys in this assignment we rigged a cartoon tree , we used joints and spline ik for the trunk part and then to get stretch  and to preserve used a script.  The various deformation in the trunk part is due to blend-shapes with deformers like twist and flare.  And leaves are also rigged using joints,ik and curves which for turned into dynamic curves and thus the leave rig is mainly because of the dynamics. Tree controls: Expression for stretch and preserve volume: Tree defrom ctrl attributes: Tree dynamic ctrl attributes: Outliner: Rig test: Thank you